Big Magic

What if there were only 5 levels of spell?

And no, not in the System 6 sense (although it does make spell lists easier to create...), but just ditch the notion of level 6+? And replace it with something else.

5e already has a subtle shift between 5th and 6th level spells, but it's just about spell slots. I have a better idea.

Everything from level 6+ is ritual casting--AKA epic spells--AKA Big Magic.

Spells take on an element of risk, but become more flexible, and of course more powerful.

The Basics

Every Big Magic spell has three basic requirements:

The Skill Check

This one is simple, and serves as one of two primary gatekeeping mechanics to keep spells more or less in the hands of properly-leveled casters.

Due to Bounded Accuracy, this is going to start pretty high, and taper very slowly toward 30. To make things interesting, it will be quite possible for the check to break through the 30 barrier--and how!--but there will be ways of bringing the number back down, such as casting implements, better formulae (a la Legion-era craft skills (1-3 star recipes))

Quick Notes because Logan barged in

files
  • (up)
  • (cur)
  • Big Magic
  • Classless Classes
  • Damage Thresholds
  • Strategy