Priest

Basics

Hit Points
4 per level (d6)
Proficiencies
Simple weapons, no armor.

Skills

Skill Points
4 + Int per level
Skill List
Refer to d20 SRD Cleric

Basic Abilities

{{Class Chart Base

|Caption=The Priest

|Max Level=20

|Base Attack=Low

|Fort Save=Low

|Ref Save=Low

|Will Save=High

|Special1=Divine Manifestation, Reserve

|Special4=Divine Manifestation

|Special7=Divine Manifestation

|Special10=Divine Manifestation

|Special13=Divine Manifestation

|Special16=Divine Manifestation

|Special19=Divine Manifestation

}}

Spellcasting

Divine Manifestation

You may manifest divine power to produce various effects.

All priests gain the following abilities:

Evil priests, or neutral priests of evil deities, also gain the following ability:

:You may only command mindless undead. You are subject to a hit dice limit on all controlled undead equal to your level. Any undead you attempt to control whose hit dice would put you over the limit is immune to the attempt. Giving orders to a mindless undead is a standard action; you telepathically relay the orders, but the orders must be simple enough for a mindless creature (essentially animal intelligence) to understand. You cannot see or hear what your controlled undead do.

Every 3 levels, starting at level 1, you gain a new divine manifestation. See Divine Manifestations.

Reserve

As a priest, you gain a special reservoir for storing magical energy, called a reserve.

When you prepare a spell with duration: reserve, the spell will remain active as long as it is prepared. You do need to begin the effect immediately.

For example:

You may leave slots open for reserve spells. It takes one standard action to prepare a reserve spell into such a slot, and then it must be cast as normal.

Special Abilities

Divine Manifestations

Every 3 levels, starting at level 1, you gain a new divine manifestation from the list below. Each time you do, you also gain another use of Divine Manifestation per day.

====Lesser Manifestations====

====Greater Manifestations====