Polymorph
- Note: permanent magical effects are still magical and can be dispelled.
- Saves with "diminishing returns" cause penalties for repeated failure. Typically, a save to end is allowed every round. With diminishing returns, the first failure delays the next save until the end of the encounter; if that fails, the next save is the end of the day, and if that fails, no further saves are allowed.
- Creatures polymorphed out of their original type (e.g. humanoid -> animal) lose all natural abilities of said type (e.g. humanoids -> animals lose the power of speech, opposable thumbs, etc), but gain natural abilities of the target form.
- Polymorphing magically makes clothes and worn items disappear for some reason. This is kind of dumb. DMs can opt out of this.
Rank 1
- Animorph: At-will, std, ranged; subject is polymorphed into a harmless animal, Cha ends. Can use on self as a concentration effect.
- Alter Form: At-will, std, touch, sustained; willing subject's form is altered to suit their specifications, within the normal bounds of their type. For instance, you can make a medium humanoid look like any other natural medium humanoid. You can even grant them abilities they do not normally possess, but are possible within their type (for example, a human might gain the gills and flippers of an aquatic humanoid, or the feathers and wing membranes of an avian humanoid). The subject sustains the effect with their own concentration.
- You can use Alter Form against a hostile target, but they are allowed a Cha save to end. You cannot make the target unviable (e.g. cannot remove ability to breathe oxygen from a creature currently in an above-water environment), but you can give them average ability scores and remove all extraordinary physical features.
Rank 2
- Augmentation: gain a single cool ability from another form without changing your current one (e.g. breath weapon, flight, etc). TBI
- Polymorph: At-will, std, ranged; you change the subject's form into a creature of equal or lesser CR. If hostile, Cha ends.
Feats
- Permanent Polymorph: Your hostile polymorphs gain "diminishing returns" to their saves, and can thus become permanent.