Magical Orders and Traditions
While the Sorcerer-Kings tightly control the use of magic within their city-states, several magical orders and traditions exist, each with its own unique practices and philosophies. Some of them even have an understanding with the Sorcerer-Kings, while others operate in secret or in opposition to them.
| Name |
Description |
| The Unbound |
A group of invokers who focus on the fragments of planar power left on Athas, including demons, fey, and celestials. |
| The Quiet Path |
A philosophy and practice of psionics that emphasizes inner peace, self-control, and harmony with the environment. |
| The (something) Ring) |
Loose alliance of shamanic orders each devoted to an element. |
| The Preservers |
Druids and other practitioners dedicated to restoring balance to Athas. They offer healing to both people and the land itself, boldly daring to oppose the defilers. |
| The Circle Without Center |
Known in the ancient tongue as Zha'Mirr, they are a secretive group of witches who operate even within city-states with an understanding with the Sorcerer-Kings. |
| The Archive |
A scholarly order dedicated to preserving knowledge and history. They strictly avoid writing, preferring to memorize ancient texts and songs, to avoid attracting the ire of the Sorcerer-Kings. |
| The Vigil of Broken Altars |
A clandestine group of clerics and paladins who secretly worship deities banned by the Sorcerer-Kings, working to spread their faith and aid their followers in secret. They cling to relics and symbols of their faith, which maintain a faint connection to their deities despite the world's desolation. |
Nations
There are no nations, per se, but rather city-states and territories controlled by Sorcerer-Kings.
| Name |
Description |
| Tyr |
A free city-state known for its rebellion against the Sorcerer-King and its thriving trade. |
| Urik |
A militaristic city-state ruled by a powerful Sorcerer-King, known for its disciplined army. |
| Balic |
A city-state famous for its gladiatorial arenas and brutal combat sports. |
| Nibenay |
A wealthy city-state known for its opulence and decadent lifestyle. |
| Raam |
A city-state located in a harsh desert region, known for its skilled warriors and survivalists. |
| Draj |
A city-state built around a massive oasis, known for its agriculture and trade. |
Organizations
| Name |
Description |
| The Templars |
The militant arm of the Sorcerer-Kings, enforcing their will across Athas. |
| The Veiled Alliance |
A secretive group of defilers and preservers of magic who oppose the Sorcerer-Kings. |
| The Merchant Princes |
A powerful guild of traders and merchants who control much of the commerce in Athas. |
| The Gladiators |
Fighters who entertain the masses in brutal combat, often slaves or outcasts. |
| The Sand Sailors |
Nomadic traders and explorers who navigate the deserts of Athas |
Tribes and Nomadic Peoples
| Name |
Description |
| The Windriders |
A nomadic tribe known for their skill in riding giant kanks across the desert. |
| The Sand Striders |
A tribe of desert nomads who excel in survival and navigation. |
| The Scorpion Clan |
A fierce tribe known for their combat skills and warrior culture. |
| The Dust Walkers |
A nomadic people who traverse the deserts, known for their stealth and cunning. |
| The Sunseekers |
A tribe that worships the sun and seeks to harness its power. |
| The Stoneborn |
A tribe that dwells in rocky outcrops and caves, known for their mining skills. |
Rogues
Cults, bandit clans, and other unsavory groups.
| Name |
Description |
| The Defilers |
A cult of magic users who drain the life from the land to fuel their spells. While many Sorcerer-Kings are defilers themselves, this cult operates outside their control, and they uniformly condemn the Defilers as dangerous heretics. |
| The Black Blood |
A secretive cult that worships dark powers and seeks to undermine the Sorcerer-Kings. |
| The Red Blades |
A notorious bandit clan known for their ruthless raids and ambushes. |
| The Silent Shadows |
An underground network of thieves and assassins operating in the city-states. |
| The Bone Collectors |
A cult that venerates death and the undead, often engaging in necromantic practices. |
| The Dust Devils |
A gang of desert raiders who prey on travelers and caravans. |
| The Iron Fangs |
A brutal group of mercenaries known for their savage tactics and loyalty to the highest bidder. |