Ethnicities

Athas is a melting pot of different peoples and cultures, shaped by the harsh environment and the rule of the Sorcerer-Kings. Perhaps once there were swathes of land belonging to only one ethnic group or culture, but now, the city-states and territories are home to a diverse array of inhabitants. Still, not all can interbreed, so there are some visibly non-human ethnic groups to know about.

Name Description
Humans The most common and widespread ethnic group, humans are adaptable and resilient, thriving in the harsh conditions of Athas. They are found in all city-states and territories, and have a wide range of cultures and traditions.
Ashkari Nomadic desert dwellers, the Ashkari are known for their skill in survival and navigation. They have a strong connection to the desert and its creatures, and are often hired as guides or mercenaries by the city-states. They have dark skin with a distinctly blue or purple tint, and long, pointed ears. They stand a few inches taller than the average human, and have a lean, wiry builds. They favor tattoos, which indicate tribal membership and important accomplishments.
Githyanki A race of humanoid warriors who claim to hail from another plane (now unreachable), the githyanki are known for their martial prowess and psionic abilities. Their culture values martial skill, rigid authority, and self-discipline. Their skin tones range from pale yellow to green and even orange-red, with dark spots that tend to be similar along family lines. They have very angular facial geometry, much smaller noses than humans, and pointed, spined ears.
Goliaths A "catch-all" for a variety of ethnic groups that tend to go by tribal names, goliaths are giant humanoids who dwell in the rocky outcrops and mountains of Athas. Sometimes called "half-giants", they stand 1-2 feet taller than humans--still quite small compared to "true" giants of legend. Their skin tones range from fair to dark gray, often with darker mottling or striping. Some tribes have distinctive bone ridges on their heads, while others have more human-like skulls. They are known for their strength and endurance, and often work as laborers or mercenaries for the city-states.
Thri-kreen Insectoid humanoids with chitinous exoskeletons, the thri-kreen are known for their agility and stealth. They have a strong connection to the desert and its creatures, and are often hired as scouts or assassins by the city-states. Their chitin comes in almost every color, along tribal lines, but the most common colors are sandy brown, dark green, and deep red. They have four arms, each as agile as any human's (if not more so), and a pair of large, multifaceted eyes that give them excellent vision in low light. They also have a pair of antennae that can detect vibrations and changes in the air, making them highly perceptive. They are literally all psionically active, if only at the level of telepathic communication, which they tend to use to communicate with humans as their vocal cords cannot produce human speech. They are also known for their distinctive clicking and chittering sounds, which they use to communicate with each other and to express emotions.
Firbolgs A rare and perhaps dying race of giant humanoids with a strong connection to nature, firbolgs are known for their pacifist ways, and are sometimes called "gentle giants". While they place little value in names, and many do not profess to have an individual name, they very much identify with the name of their people, which is why they are known as Firbolg and not lumped in with Goliaths. Their skin tones range from pale blue to deep green, often with darker mottling or striping. They have large, expressive eyes that can be any color, and round, expressive ears that are often adorned with jewelry or tattoos.
Aarakocra Avian humanoids with feathered wings, the aarakocra are known for their ability to fly and their keen eyesight. They have as many phenotypes as birds do, though curiously the blackbird family identify not as Aarakocra but "Kenku". Light on their feet, they travel swiftly, and often work as messengers or scouts, but they aren't above doing mercenary work for the city-states, preferring ranged and reach weapons. Their voice boxes can not only produce human speech, but also mimic just about any other sound, and their natural song is captivating indeed.
Tieflings A fairly rare race, tieflings are humanoids with infernal heritage, often marked by horns, tails, and other demonic features. Since the planes are no longer accessible, tieflings today are either the rare product of long genetic lines, or newly-made by contact with infernal vestiges. They tend to manifest more infernal traits based on how much infernal power they possess, but even minimal traits make them stronger, tougher, and quite a bit more fire-resistant than the average human.
Mul Muls are thought to be a hybrid race, as they can interbreed with humans, as well as each other. They stand a few inches taller than humans, and can build muscle mass more easily, making them stronger and more durable than the average human. They have a long history of being bred as slave laborers, soldiers, and gladiators, and are often found in the city-states working in these roles. They have a wide range of skin tones, especially green and gray, and have distinctly heavy mandibles and tusks that protrude from their lower jaws.

Magical Orders and Traditions

While the Sorcerer-Kings tightly control the use of magic within their city-states, several magical orders and traditions exist, each with its own unique practices and philosophies. Some of them even have an understanding with the Sorcerer-Kings, while others operate in secret or in opposition to them.

Name Description
The Unbound A group of invokers who focus on the fragments of planar power left on Athas, including demons, fey, and celestials.
The Quiet Path A philosophy and practice of psionics that emphasizes inner peace, self-control, and harmony with the environment.
The (something) Ring Loose alliance of shamanic orders each devoted to an element.
The Preservers Druids and other practitioners dedicated to restoring balance to Athas. They offer healing to both people and the land itself, boldly daring to oppose the defilers.
The Circle Without Center Known in the ancient tongue as Zha'Mirr, they are a secretive group of witches who operate even within city-states with an understanding with the Sorcerer-Kings.
The Archive A scholarly order dedicated to preserving knowledge and history. They strictly avoid writing, preferring to memorize ancient texts and songs, to avoid attracting the ire of the Sorcerer-Kings.
The Vigil of Broken Altars A clandestine group of clerics and paladins who secretly worship deities banned by the Sorcerer-Kings, working to spread their faith and aid their followers in secret. They cling to relics and symbols of their faith, which maintain a faint connection to their deities despite the world's desolation.

Nations

There are no nations, per se, but rather city-states and territories controlled by Sorcerer-Kings.

Name Description
Tyr A free city-state known for its rebellion against the Sorcerer-King and its thriving trade.
Urik A militaristic city-state ruled by a powerful Sorcerer-King, known for its disciplined army.
Balic A city-state famous for its gladiatorial arenas and brutal combat sports.
Nibenay A wealthy city-state known for its opulence and decadent lifestyle.
Raam A city-state located in a harsh desert region, known for its skilled warriors and survivalists.
Draj A city-state built around a massive oasis, known for its agriculture and trade.
Gulg A city-state located in a rocky, mountainous region, known for its mining and metalworking industries.

Organizations

Name Description
The Templars The militant arm of the Sorcerer-Kings, enforcing their will across Athas.
The Veiled Alliance A secretive group of defilers and preservers of magic who oppose the Sorcerer-Kings.
The Merchant Princes A powerful guild of traders and merchants who control much of the commerce in Athas.
The Gladiators Fighters who entertain the masses in brutal combat, often slaves or outcasts.
The Sand Sailors Nomadic traders and explorers who navigate the deserts of Athas

Tribes and Nomadic Peoples

Name Description
The Windriders A nomadic tribe known for their skill in riding giant kanks across the desert.
The Sand Striders A tribe of desert nomads who excel in survival and navigation.
The Scorpion Clan A fierce tribe known for their combat skills and warrior culture.
The Dust Walkers A nomadic people who traverse the deserts, known for their stealth and cunning.
The Sunseekers A tribe that worships the sun and seeks to harness its power.
The Stoneborn A tribe that dwells in rocky outcrops and caves, known for their mining skills.

Rogues

Cults, bandit clans, and other unsavory groups.

Name Description
The Defilers A cult of magic users who drain the life from the land to fuel their spells. While many Sorcerer-Kings are defilers themselves, this cult operates outside their control, and they uniformly condemn the Defilers as dangerous heretics.
The Black Blood A secretive cult that worships dark powers and seeks to undermine the Sorcerer-Kings.
The Red Blades A notorious bandit clan known for their ruthless raids and ambushes.
The Silent Shadows An underground network of thieves and assassins operating in the city-states.
The Bone Collectors A cult that venerates death and the undead, often engaging in necromantic practices.
The Dust Devils A gang of desert raiders who prey on travelers and caravans.
The Iron Fangs A brutal group of mercenaries known for their savage tactics and loyalty to the highest bidder.