Daggerford

Daggerford
Location

Region

Sword Coast North

Realm

Duchy of Daggerford

Barony

Barony of Daggerford
Societal

Civic Population

3,240

Max Seasonal Traffic

10,00

Demographics

57% Humans, 24% Halflings, 10% Dwarves, 4% Half-Elves, 2% Gnomes, 1% Elves, 1% Others.

Liege

Pwyll Daggerford, Duke of Daggerford and the Council of Guilds
Physical

Acreage

53.1 acres

Elevation

167 ft

Climate

Warm, moderate summers; cold, wet winters

Biome

Alpine forest

Terrain

Plains (River)

The castle town of Daggerford is the capital of the Duchy of Daggerford and the largest settlement on the Trade Way between Baldur's Gate and Waterdeep. Situated as it is upon the crossing of the Trade Way and the River Delimbiyr (also called the River Shining), the walled town serves as an important way station for both major trade costers and river barges carrying goods from the northern uplands to the major cities of the Sword Coast.

The modern town of Daggerford owes its name to a mythologized incident dating back 400 years where the first Duke of Daggerford fended off an entire raiding party of lizardfolk with only a found dagger. The history of the town's foundations extend much further, however, as the numerous ruins and the now rebuilt Kingsbridge can attest.

Geography of Daggerford

Situated upon the flood plains of the River Delimbiyr and built against the side of a low hill, Daggerford is a small, walled community dominated by the small castle of the local duke. The city is strategically located where the Trade Way crosses the Delimbiyr River on the north side of the Kingsbridge.

Daggerford has three major geographical divisions. The first area is the town itself, which fills the western half of the walls. The second region is somewhat higher than the town and is known as the Commons, a large pasture used for the common grazing of local sheep, cattle, and horses. The third area, located at the center of the Commons is the castle of Duke of Daggerford.

Most of the buildings are made of wood and thatch, but since the arrival of the Ironeater Clan of dwarves over a century ago, a number of buildings have either been built or rebuilt in stone quarried from the Forlorn Hills or the Sword Hills or, in some instances, recovered from the ancient and forgotten ruined structures of Daggerford's past. Many of the cobblestones of the town's streets bear the rune marks of the dwarves or the legacies of forgotten kings. Over all looms Castle Daggerford, a forbidding arched stone fortress built upon the ruins of long-forgotten Morlin Castle.

Notable Civic Locations

Towers (military)

Cisterns (military)

Farmers' Gate (military)

River Gate (military)

Delfen's Tower (mage's tower)

Daggerford Castle (Ducal residence)

Moonglow Tower (Temple of Lathander)

Stables (military)

While not a large city by any means, the local citizenry roughly divide their city into quarters by function.

Rivermen's Quarter

This area of town is primarily occupied by those people who make a living from the Delimbiyr River - —fishermen, dock workers, small merchants, and rivermen. This includes those who make regular runs up the river to Secomber and back. While most traffic abandons the river to take the Trade Way at Daggerford, some traders continue downriver to sell their goods at other hamlets and holdings.

Notable Rivermen's Quarter Locations

Forgefire House (club)

Table of the Sword (Shrine of Tempus)

Ducal Barracks (military)

Daggerford Constabulary and Jail (law)

Black Stone Inn (inn)

Derval's Bright Blade (armory)

Money Quarter

This is the wealthy section of Daggerford. It’s a district of well-maintained, excellent quality homes with little parks surrounding them. The successful merchants who don'’t live over their businesses live here, as do a few rich former adventurers. Some minor nobility with local holdings in the area have small townhouses here.

Notable Money Quarter Locations

River Shining Tavern (eatery)

Floshin House (residence)

Korbus's Jewelry and Fine Ornaments (shop)

Lady Luck Tavern (eatery)

Kryptgarden Scrolls (library, shrine)

Caravan Quarter

This section of wooden buildings—mostly hotels and shops —serves as a station for traveling merchants and traders who want to set up shop for a time in Daggerford. During the winter, when the caravans aren’t moving, the quarter is virtually empty. The permanent population in the quarter has traditionally consisted of the few demihuman (halfling) residents not associated with major merchant families like those of Derval and Korbus. However, several farmers who formerly lived in the Farmers’ Quarter have been moving into the Caravan Quarter, increasing both the human and domestic animal population.

Farmer's Quarter

This region of the city is mostly occupied by the farmers who till the soil in the northern fields. Some have small herds of cattle and sheep, while others have chickens in the back yard. This area is crowded, noisy, full of animals, and has a definite odor.