Witch|right

Hit Die

d6 (6 HP at level 1, 4 each level thereafter)

Proficiencies

None

Saving Throws

Con, Wis

Skills

At level 1, choose two from: Animal Handling, Arcana, Deception, History, Insight, Medicine, Nature, Perception, Persuasion, Religion, Survival


Level Abilities

1

Witchcraft

2

Ethos

3

-

4

Ability score improvement

5

Felicity

6

Ethos Advancement

7

-

8

Ability score improvement

9

Felicity

10

Ethos Advancement

11

-

12

Ability score improvement

13

Felicity

14

Ethos Advancement

15

Greater Felicity

16

Ability score improvement

17

Felicity

18

Ethos Advancement

19

-

20

Ability score improvement

Witch

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Witchy flavor text. Witchy flavor text.

Witchcraft

You are able to cast spells.

Spell List
The list of spells you can potentially learn is given below in the Witch Spell List.
Spell Knowledge
You learn spells through study, and finalize that study by scribing spells in your Book of Secrets.
Spell Preparation
You must prepare spells in order to cast them (except for rituals). Preparing spells is an action requiring TBD. To change your prepared spells, you must first take a long rest.
Spell Slots
You do not have spell slots, but rather use Vitae to power your spells.
Cantrips
You begin knowing 3 cantrips of your choice. You gain another known cantrip at level 4 and level 10.

Book of Secrets

Rules:

Sympathetic Magic

At level 1, you gain the following ritual:

Vitae

Every spell requires energy to cast. Some classes prefer to think of this energy in the abstract as a system of "slots", but Witches see the plain truth: magical energy is life energy, or Vitae, and it comes from the self.

Or does it?

By understanding the nature of Vitae, a Witch can broaden her access to it, and gain new tools and techniques to harness it. Like all spellcasters, a Witch has the ability to tap her own life force to power spells, her essential Vitae.

To cast a spell, a Witch expends Vitae equal to 1 per level of the spell (with cantrips costing 0, naturally). Reaching 0 Vitae means she has drawn upon her life energy to the maximum safe extent before resting, much similar to a wizard or sorcerer bereft of spell slots. However, she can find ways around this limit in certain circumstances, should the need arise.

Among the Witch Spell List are spells and techniques a Witch may use to gain Vitae in unorthodox ways.

Felicity

The more you learn of witchcraft, the closer you near to true harmony with magic.

Each time you gain this ability, select one permanent benefit from the list below. You immediately gain all benefits appropriate for your current level, and when you gain more levels, you automatically gain the listed benefits for those traits you've selected.

Witch Spell List

Blood

Blood Cantrips

Debilitation
Enhancement
Utility

1st-level Blood Spells

Debilitation
Healing

2nd-level Blood Spells

Debilitation
Healing

3rd-level Blood Spells

Assault
Debilitation
Defense
Healing

4th-level Blood Spells

Defense

5th-level Blood Spells

Mobility
Utility

6th-level Blood Spells

Defense

Mysticism

Mysticism Cantrips

1st-level Mysticism Spells

Assault
Enhancement
Healing
Utility

2nd-level Mysticism Spells

Assault
Defense
Enhancement
Utility

3rd-level Mysticism Spells

Control
Defense
Shaping
Utility

4th-level Mysticism Spells

Utility

5th-level Mysticism Spells

Assault
Utility

6th-level Mysticism Spells

Defense
Utility

Black Magic

Black Magic Cantrips

1st-level Black Magic Spells

Defense
Healing
Shaping
Summoning
Utility

2nd-level Black Magic Spells

Utility

3rd-level Black Magic Spells

Assault
Utility

Ethos

At level 2, you select an Ethos. This represents your moral and ethical approach to Witchcraft, and with the decision comes an array of powers and spells unique to that philosophy.

List of templates: