NARR

The NARR (Narr Action Roleplaying Rules) system is a classless tabletop roleplaying system based loosely on current and previous editions of Dungeons & Dragons.

Character Creation

Players create a character by determining various attributes, such as:

There are no classes in NARR. Rather, players choose Feats as they level up; the feats give them powers beyond simple attacks.

Combat

The NARR system places less emphasis on randomness and more on strategy.

Each player has a certain number of Initiative Points going into each round of combat. Each player and opponent bets a certain amount of those points on their action; the highest bidder goes first, and the order of actions proceeds in order from highest to lowest.

Every participant regains a certain number of Initiative Points each round of combat; this is significantly less than that with which they started. Thus, a conservative player might bet low early on in order to retain a tactical advantage later in the fight.

Each action requires a certain amount of Initiative Points to complete, so a player cannot complete the action if his bet is lower.