Ian Sterling
;Name:Ian Sterling ;Race:Human ;Homeworld:DMZ ;Training:Scoundrel, Lawman ;Levels:Rogue 5, Bounty Hunter 5 ;Attributes:Str 14 Dex 20 Con 14 Int 12 Wis 14 Cha 14
Secondary Skills
Base: 110=10 Rogue: 65=30 Bounty Hunter: 6*5=30 Total: 70
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Bluff +15
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Negotiation +12
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Networking +10
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Persuasion +10
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Athletics +7
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Acrobatics +10
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Conditioning +7
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Problem Solving +6
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Awareness +7
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Presence +7
Primary Skills
Stealth, Weapons, Defense, Hand-to-Hand: 25 (55) Above plus Bounty Hunting: 25 (55)
- Evasion V
- Marksmanship V
- Motion Prediction V
- Rangefinding V
- Stealth V
- Sneak Attack V
- Application of Force V
- Surgical Strike V
- Tracking V
- Traps V
Feats
;Base Feats: 8 (3 background, 5 levels)
- Mobility: +1 movement square
- Sprinting: Grants Sprint, Per-Encounter ability to run at x6 for 1 round per Con bonus.
- Endurance: Increases fatigue threshold.
- Attention to Detail: +4 to Perception.
- Sixth Sense: +2 to Perception and Insight.
- Sense Motive: +4 to Intuition.
- Haggling: Grants Haggle, Per-Encounter ability to modify sell/buy price with merchant.
- Contacts: Grants Contact, Per-Day ability to conjure up a helpful contact.
Special Abilities
;At-Will:
- Shoot
- Brawl
- Track
;Per-Encounter:
- Sniper Shot
- Stealth
- Blend
- Vanish
- Hand Shot
- Head Shot
- Kneecap Shot
- Trap
- Sprint
- Haggle
;Per-Day:
- Contact
Combat Statistics
;Vitality:80 (base 20, rogue 30, bounty hunter 30) ;Concentration:65 (base 20, rogue 20, bounty hunter 25) ;Defense:24 (base 10, class +4, dex +5, skills +5) ;Attack Bonus:+4 (base 0, class +4) ;Fortitude:15 (base 10, class +3, con +2) ;Reflex:20 (base 10, class +5, dex +5) ;Will:15 (base 10, class +3, wis +2)
Secondary Statistics
;Perception:27 (base 10, class +5, feats +10, wis +2) ;Intuition:25 (base 10, class +3, feats +10, wis +2) ;Initiative:20 (base 10, class +5, dex +5) ;Stealth:30 (base 10, class +15, dex +5)