Design Monologue 25 Character Advancement

Taking another stab at a class/race/skill/etc system.

Thus, it is relatively easy to be fairly well-rounded. But, if you want to do anything really cool, you'll have to specialize.

Also:

A Skill List

Piloting

Social

Weapons

Defense

Engineering

Cybernetics

Psionics

Mech Piloting

Building A Character

Taking some more lessons from EVE.

=Example 1

Race->Bloodline->Ancestry->Career->Specialization

Name Homeworld Ancestry Career Specialization
Adrian Ross Karma Soldiers Military Fighter Jock

;Skills:Driving 2, Small Craft 5, Small Starships 1, Maneuvering 5, Evasive Maneuvers 3, Tactical Maneuvers 3, Efficiency 2, Guns 5, Marksmanship 1, Controlled Fire 1, Grenades 3, Rocket Launchers 1, Heavy Weapons 1, Ship Guns 2, Cover 4, Concealment 3, Dodging 2, Hand-to-hand 4

;Equipment:Military-issue tactical assault rifle, 9mm pistol, knife

;Personal Combat Ability Grid

Slot 1 Slot 2
Major Covering Fire Disabling Shot
Minor Shoot From Cover Spectrum Targeting
Passive Improved Cover Bullet Efficiency

*Covering Fire: Affects medium area in medium range; grants +5 to Defense for one ally or a small group of allies in close range of one another. Targets may ignore Defense bonus, but you gain an opportunity attack. *Disabling Shot: A quick shot to the knee or elbow causes terrible pain; opponent suffers +3 Disabled for encounter. *Shoot From Cover: Reduce cover bonus by 2, but enables a single attack. *Spectrum Targeting: You can aim through your weapon's spectrum targeting system, which sees through darkness and most forms of concealment, though you suffer movement and awareness penalty for 1 round. *Improved Cover: Increases cover bonus by 2. *Bullet Efficiency: Use 25% less bullets when using full-auto or burst-fire.