Session 2 Monologue 14 Braver New Homeworlds

This setting needs more...something.

Having actually played a game (albeit a bit on the unorthodox side), some of the flaws are coming to light. The setting lacks punch, it feels too derivative, and more importantly too limited. Hard sci-fi is great, but sometimes it feels like I just took away a bunch of sci-fi tropes and replaced them with...nothing.

Herein I'll consider a revolutionary change to the setting.

Random Notes

Ideas from fantasy

This is space fantasy, not simple "sci-fi", so why not borrow more from regular fantasy?

Random implementation notes

Random Ideas

Brainstorming Worlds

The Classics

Migrated from SW

New Worlds

History