Jump

Skill (Strength)

Armor Check Penalty

Skill Use Action DC Description Trained Only Retry Take 10 Take 20 Source

Long Jump

As part of Move Action

Distance (m) x3

You can leap a gap or chasm.

No

No

Yes

No

Core

High Jump

As part of Move Action

Distance (m) x12

You can leap to a high ledge or rise.

No

No

Yes

No

Core

Jump Down

As part of Move Action

15

You can take less damage from a deliberate jump.

No

No

Yes

No

Core

Use this skill to leap over pits, vault low fences, or jump down from a tree's lowest branches.

Long Jump

The DC of a running long jump is equal to the distance cleared (in meters) multiplied by 3. For example, clearing a 3-meter-wide (2-square-wide) pit requires a successful DC 9 Jump check. If you do not get at least a 4-square running start, the DC is doubled.

High Jump

The DC of a running high jump is equal to the distance cleared (in meters) multiplied by 12. For example, landing atop a 1.5-meter-high (1-square-high) ledge requires a successful DC 18 Jump check. If you use a pole of sufficient height to help you vault the distance, the DC is halved. If you do not get at least a 4-square running start, the DC is doubled.

Jump Down

If you intentionally jump down from a height, you can attempt a DC 15 Jump check to take falling damage as if you had dropped 3 meters (2 squares) fewer than you actually did. If you succeed on this check and take no damage, you land on your feet.

Special