At-will, swift, RI 5, 1 rd, sustain swift; roll Slicing vs enemy sensor operator (size mods apply), set DC for Slicing checks to successfully communicate.
1
Nav Sensor Jammer
Bottom
Any
Subject suffers penalty to gunnery and piloting checks (-6 fighter, -4 transport, -2 capital). Slicing vs Will Defense. Swift. 1 rd. Range increment 5 (starship).
Grappling
Qty
Device
Location
Firing Arcs
Effect
2
Grappling Hook
Left/right boom
Fore
At-will, swift, range 3; roll attack vs Ref; on success, roll grapple (+36). Double-grappling one target means target must escape two grapples to be free.
1
Hyperdrive Jammer
Left boom
Any
At-will, swift, 1 rd, sustain swift, RI 10; roll Mechanics vs Mechanics, size mod applies (+4 per difference). On success, target hyperdrive is jammed. Not an interdictor; jams a hyperdrive of a ship currently in realspace. Jams the space itself, not the drive; using backup hyperdrive does not get around jamming. However, using two full-power hyperdrives in concert gives +5 bonus to Mechanics defense against jamming.
Mobility
Qty
Device
Location
Effect
2
Afterburner
Rear
At-will, free, sustain free; adds +50% movement when using a full-run action. Consumes 1 unit of fuel per round. Stackable.
Drones and Probes
Probe/drone capacity: 10 units
Qty
Drone/Probe
Size
Description
5
"Mimic" trickster probe
Fine (1 unit each)
Speed 1, HP 10, no armor; sensor operator uses Slicing to fool enemy sensor operators into thinking the probe is a ship. Slicing penalty based on illusionary ship size: -8 for Medium, -4 Small, -0 Tiny, etc. Within visual range (3 squares Med, 2 Small, 1 Tiny), visual confirmation ignores illusion.
1
"Eyeball" sensor probe
Tiny (4 units)
Speed 3, HP 50, DR 0; sensor package equal to Medium ship, transmits encoded data up to 10 squares.