Force Grip

Force Power

*Subtype: Telekinesis *Prerequisite: None *Source: 3.2

Brief

Availablity Action Range Cost Basic Effect
Recharge 33% Varies Medium Sustain swift You grip subject with telekinetic force. Requires successful attack vs. Reflex. On success, you establish contact (Will ends). While active, you may use any of the following actions: - Move (std): You move the subject in three dimensions, up to 1 square per Willpower, within the power's range. This movement is not forceful enough to cause damage to the subject. If you encounter resistance, such as if the subject is fastened to or gripping a stationary object, or if you move the subject into another, unyielding subject, roll a skill check vs the resisting subject's Strength check; size modifiers apply (+4 per size above Large, -4 below, etc). A stationary fastening has a set Strength DC (not rolled), determined by the DM. - Crush (std): You crush subject in-place, applying pure, compressing force. This inflicts 1d8 + Willpower kinetic damage to the subject. - Thrust (see Force Push): If you know Force Push, you may use that power on the held subject, ending this effect. If using Billiards, you need not roll to hit the pushed subject, as you already have it in your grip.

Description

Force Grip was a Force Power that applied telekinesis to grab, lift, throw, or crush objects and even beings from afar. It has been used to move and manipulate everything from small rocks and fruit to objects as massive as fully powered battle cruisers.

Techniques

Notes

*Size Matters Not...except when it does: The gripping force has an effective size, which is Medium by default, as well as a default strength bonus, equivalent to the total skill bonus you are using for this power. As such, you can only use this power on a subject you could lift with that size and strength.