Types Of Actions

The fundamental combat actions of moving and attacking cover most of what you want to do in a battle.

Actions in Combat

Standard Action

A standard action is usually the most important action you'll take in a round, and it often consists of some sort of attack-swinging a lightsaber, firing a blaster, throwing a punch, hurling a grenade, and so on. You can perform one standard action in a given round of combat.

Standard Actions Brief Source
Aid Another You can aid an ally's next skill check, ability check, or attack roll. Core
Attack with Melee Weapon With a melee weapon, you can strike any enemy in a square you can threaten. Core
Attack with Ranged Weapon With a ranged weapon, you can throw or shoot at any target within your line of sight, as long as your vehicle does not grant you total cover. Core
Attack an Object With a weapon, you can attack an attended or unattended object. Core
Charge You can move your speed in a straight line and attack. Core
Disarm You can attempt to disarm an opponent. Core
Fight Defensively You can fight protectively. Core
Grab You can attempt to grab an opponent. Core
Grapple You can attempt to grapple an opponent. Core

Move Actions

Move Actions Brief Source
Shift You move one square without provoking an Attack of Opportunity. 3.1.1
Move You can move your character's speed. Core
Draw or Holster a Weapon You draw or holster an accessible weapon. Core
Manipulate an Item You can move or manipulate up to a heavy item. Core
Stand Up You can stand up from prone. Core
Withdraw You can directly withdraw from combat without provoking an attack of opportunity. Core

Swift Actions

Swift Actions Brief Source
Activate an Item You can activate an item, such as a vehicle, computer, or droid. Core
Aim You can aim before making an attack. Core
Drop an Item You can drop a held item. Core
Fall Prone You can fall to a prone position. Core
Recover You can move +1 step on the condition track. Core
Second Wind You can summon a second wind when wounded. Core
Switch Weapon Mode You can toggle a weapon's mode of fire. Core

Full-Round Actions

Full-Round Actions Brief Source
Coup de Grace You can finish a helpless target. Core
Full Attack Under certain circumstances, you can gain more than one attack. Core
Run You can move four times your speed in a straight line. Core