Vampire

Vampire

Attribute Value
Hit Die d10
HP/level 7
Weapon Prof. 2 martial
Armor Prof. Light
Saving Throws Con, Cha
Level Talents Special Ability
1 1 Vampirism
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
Level Max Vitae Special Ability
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20

Vampire

Flavor text.

Vampirism

You're a vampire.

Blood Drain

At-will, melee, std, Str or Dex attack; medium piercing damage, plus, if piercing damage is not avoided, light Con damage. You gain the drained Con as Blood (see below).

Only living creatures with normal biology grant Blood. Aberrations, Undead, Construct, Elementals, etc do not grant blood. Non-sentient creatures grant Blood, but you cannot exceed half your Max Blood unless you drain blood from a creature of your own type (usually humanoid).

If you drain blood from a humanoid, then infuse them with your vampiric blood, and they are not purified by radiant damage or Greater Restoration or similar magic within 8 hours, they become a Vampire.

Regeneration: you may automatically pass any death saving throw by spending 1 Blood. Once stable, after 1 hour of rest, you may spend 1 Blood to regain 1 HP. You may only spend Blood in this manner if you are above -5. If you manage to fail enough saves to die, you remain in a corpse-like state indefinitely. It possible to regenerate a vampire from this state using copious amounts of blood. It is possible to destroy such a vampire permanently using radiant damage or sunlight. Regeneration only works when not staked, and when not in running water or sunlight. If in running water or sunlight, you always fail death saving throws (both normal and the additional ones from the damage caused by the water or sunlight).

Blood Attribute

You gain an attribute called Blood, representing the amount of life energy you've drained.

You may use Blood for any ability that specifically requires it, or as follows:

Every day, your Blood decreases by 1 automatically, as it sustains your existence.

When your Blood is negative, you suffer a compulsion to feed (rules TBD). Below -5, you lose control of your character and immediately seek sustenance until your Blood is maxed out.

Talents

Vampiric talents represent advancements in your vampiric power.

Potency

Vampires that master the Potence Discipline possess physical strength beyond mortal bounds. This Discipline is responsible for the legends of vampires possessing the strength of 10 men.

Celerity

For some vampires, the mortal world moves in slow motion. In times of stress, vampires with Celerity can move with amazing speed, becoming blurs of motion to anyone, mortal or immortal, who does not possess the Discipline.

Gaseous Form?

Fortitude

Int

Auspex

Domination

Humanity

The Black

Animism