Acrobatics
| Name | Acrobatics |
|---|---|
| Ability | Dexterity |
Acrobatics measures your ability to perform acrobatic stunts including dives, rolls, somersaults, and flips. It also covers your ability to stay on your feet in tricky situations.
Common Uses
- Balance: Walk across a narrow or unstable surface, such as a tightrope, a narrow ledge, or an icy surface
- Tumble: Dive, roll, or somersault to avoid attacks or move through tight spaces
- Escape Restraints: Wriggle free of restraints or a grapple
- Reduce Fall Damage: Attempt to land safely when falling
Example DCs
| DC | Task |
|---|---|
| 10 | Walk across a narrow beam |
| 15 | Walk across an icy surface in combat |
| 20 | Cross a tightrope in windy conditions |
| 25 | Perform a complex acrobatic maneuver |
Related Features
- Monks use Acrobatics extensively for their mobility
- Some rogue features interact with Acrobatics checks
- The Mobile feat enhances movement capabilities
Synergies
Characters proficient in Acrobatics often benefit from:
- High Dexterity scores
- Monk or rogue class features
- Feats like Mobile or Athlete