Athletics
| Name | Athletics |
|---|---|
| Ability | Strength |
Athletics measures your physical prowess, including climbing, jumping, swimming, and other feats of strength and stamina.
Common Uses
- Climb: Scale a cliff, wall, or other vertical surface
- Jump: Make a running or standing jump to cross a gap or reach a height
- Swim: Navigate through water, including rough or dangerous conditions
- Grapple: Grab and restrain an opponent in melee combat
- Shove: Push a creature away or knock it prone
Example DCs
| DC | Task |
|---|---|
| 10 | Climb a knotted rope or rough surface |
| 15 | Swim against a current |
| 20 | Climb a smooth, slippery surface |
| 25 | Leap across a wide chasm |
Special: Contested Checks
Athletics is often used in contested checks:
- Grappling: Your Athletics vs. target's Athletics or Acrobatics
- Shoving: Your Athletics vs. target's Athletics or Acrobatics
- Escaping Grapples: Your Athletics or Acrobatics vs. grappler's Athletics
Related Features
- Barbarians and fighters excel at Athletics
- The Grappler feat enhances grappling abilities
- Monk's Step of the Wind affects jumping
- The Jump spell enhances jump distance
Synergies
Characters proficient in Athletics often benefit from:
- High Strength scores
- Barbarian or fighter class levels
- Feats like Athlete or Grappler
- Enhanced movement abilities