Medicine
| Name | Medicine |
|---|---|
| Ability | Wisdom |
Medicine measures your ability to diagnose and treat illness and injury. It represents knowledge of anatomy, diseases, treatments, and first aid.
Common Uses
- Stabilize Dying: Stabilize a creature at 0 hit points without using a healer's kit
- Diagnose Illness: Identify diseases or determine the cause of symptoms
- Treat Poison: Provide care to someone suffering from poison
- Determine Cause of Death: Examine a body to determine how someone died
- Long-Term Care: Provide extended medical treatment during rest
Example DCs
| DC | Task |
|---|---|
| 10 | Stabilize a dying creature |
| 15 | Diagnose a common disease |
| 20 | Treat a rare poison or disease |
| 25 | Perform complex medical procedures |
Stabilizing Creatures
The most common use of Medicine is stabilizing dying creatures. This is a DC 10 check that, on success, prevents a creature at 0 HP from making death saving throws.
Related Features
- Clerics and druids often have Medicine proficiency
- The Healer feat enhances Medicine checks with a healer's kit
- Life clerics excel at healing
- Monks of the Way of Mercy use Medicine extensively
Synergies
Characters proficient in Medicine often benefit from:
- High Wisdom scores
- Cleric or druid class levels
- Healer feat
- Healer's kit
- Healing spells and abilities
- Herbalism kit proficiency