Stealth
| Name | Stealth |
|---|---|
| Ability | Dexterity |
Stealth measures your ability to conceal yourself from others and move quietly. It represents your skill at avoiding detection through careful movement and use of cover.
Common Uses
- Hide: Conceal yourself from view
- Move Silently: Travel without making noise
- Sneak: Move past guards or creatures without being detected
- Ambush: Position yourself for a surprise attack
- Shadow: Follow someone without being noticed
Example DCs
| DC | Task |
|---|---|
| 10 | Hide in dim light with moderate cover |
| 15 | Sneak past an attentive guard |
| 20 | Hide in plain sight with minimal cover |
| 25 | Remain undetected in nearly impossible circumstances |
Opposed Checks
Stealth is contested by creatures' Perception checks. Passive Perception is used unless they're actively searching.
Special Rules
- You can't hide from a creature that can see you clearly
- You can't hide when you have no cover or concealment
- Heavy armor imposes disadvantage on Stealth checks
Related Features
- Rogues get Expertise in Stealth
- Pass Without Trace spell grants +10 bonus
- Many rogue features rely on being hidden
- Invisibility provides significant advantages
Synergies
Characters proficient in Stealth often benefit from:
- High Dexterity scores
- Rogue or ranger class levels
- Light or no armor
- Pass Without Trace spell
- Invisibility spell
- Darkness and darkvision