Treasure and Loot

Rewarding characters with treasure and loot is a fundamental part of the game. This section provides guidelines for distributing rewards that are balanced, exciting, and appropriate for your campaign.

Types of Treasure

Currency

Gems and Art Objects

Valuable items that can be sold for gold:

Magic Items

Magical equipment with special properties (see Magic Item Creation)

Mundane Equipment

Weapons, armor, and tools that can be used or sold

Treasure by Challenge Rating

Individual Treasure

For individual creatures (coins carried, personal belongings):

CR 0-4:

CR 5-10:

CR 11-16:

CR 17+:

Hoard Treasure

For treasure hoards (dragon lair, ancient vault):

CR 0-4 Hoard:

CR 5-10 Hoard:

CR 11-16 Hoard:

CR 17+ Hoard:

Magic Item Rarity

Common

Worth 50-100 gp. Minor magical conveniences.

Uncommon

Worth 101-500 gp. Useful magical items with moderate benefits.

Rare

Worth 501-5,000 gp. Powerful items that significantly impact gameplay.

Very Rare

Worth 5,001-50,000 gp. Extremely powerful items that define characters.

Legendary

Worth 50,001+ gp. World-shaking artifacts of immense power.

Distributing Treasure

Session Rewards

Characters should find treasure appropriate to the challenges they overcome:

Level Progression

By reaching certain levels, characters should have accumulated:

Non-Combat Rewards

Not all treasure comes from defeating monsters:

Special Considerations

Treasure Placement

Place treasure logically in your world:

Party Balance

Ensure all party members receive useful items:

Economic Impact

Large treasure hauls can disrupt local economies:

Cursed Items

Some treasure comes with a cost:

Identifying Curses