Task Resolution

Task resolution in System 5 determines the outcome when characters attempt actions with uncertain results. The core mechanic involves rolling a d20 and adding relevant modifiers.

The d20 Roll

When you attempt an action with a chance of failure, the DM may call for:

Basic Formula

d20 + Ability Modifier + Proficiency Bonus (if applicable) + Other Modifiers β‰₯ Target Number

Ability Checks

Ability checks test a character's innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a character attempts an action with a chance of failure.

The Six Abilities

Skills

Skills represent specific aspects of an ability score. If you're proficient in a skill, you add your proficiency bonus to ability checks using that skill.

Difficulty Class (DC)

The DM sets a DC based on task difficulty:

Saving Throws

Saving throws represent attempts to resist spells, traps, poison, diseases, and similar threats. You don't choose to make a saving throwβ€”you're forced to make one because your character is at risk of harm.

Types of Saves

Proficiency in Saves

Each class grants proficiency in two saving throws. When making a saving throw you're proficient in, add your proficiency bonus.

Advantage and Disadvantage

Sometimes circumstances grant advantage or impose disadvantage on rolls:

If multiple effects would grant advantage or disadvantage, you still only roll two dice. Advantage and disadvantage cancel each other out, regardless of how many sources of each you have.

Critical Success and Failure

Passive Checks

A passive check is a special kind of ability check that doesn't involve rolling. It represents the average result for a task done repeatedly.

Passive Check = 10 + All Modifiers That Normally Apply

The most common passive check is passive Wisdom (Perception), used to notice hidden creatures or objects without actively searching.

Group Checks

When a number of individuals try to accomplish something as a group, the DM might call for a group check. Everyone makes the check, and if at least half the group succeeds, the whole group succeeds.

Contests

A contest occurs when one character's efforts directly oppose another's. Both participants make ability checks, and the higher result wins.

Working Together

Sometimes two or more characters work together. The character leading the effort makes the ability check with advantage, representing the help provided by the other characters.