Action

An action is a fundamental unit of Combat. Each actor is entitled to a certain number of actions, of certain types, each round; this sequence is called a "turn".

Definitions

Actor

A character, creature, or other entity controlled by a player or the GM.

Turn

A sequence of actions taken by an actor. Begins when the actor's Initiative comes up, ends when actor is out of actions, or forfeits remaining actions (also see Delay).

Round

A sequence of turns, one for each actor. Order of the turns is governed by Initiative.

Action Types

Type # per Turn Description Typical Example Conversion

Standard

1

The most major type, lasts a few seconds

An attack or offensive power

Move or swift

Swift

1

Quicker than standard, lasts a second or less

Drawing an item, using non-offensive power or maneuver

None

Move

1

About as long as standard, specific to movement

Movement (walking, piloting, etc)

None (but can use to draw/sheath an item)

Free

Unlimited1

Either takes no time, or does not interfere with flow of combat

Talking (within reasonable limits), invoking powers with a single thought, changing Reserve configuration

None

Immediate

Unlimited2

Can be used outside of your turn

Automatic defenses (i.e. Dodge, Parry), Interrupts, any single action (if spending a Hero Point to interrupt)

None