Affinity

Affinity is a Power Skill. Characters with The Affinity manifest a deep bond with the natural world, finding themselves able to call and command the creatures of the wild, invoke natural forces of the land, sea, and sky, and even take on aspects of the world.

Uses of the skill

Rank Skill Use Description

1

Speak With Animals

You can communicate with animals. At higher ranks, bridge greater gaps.

1

Wild Friend

Animals react more positively to you (scales with rank).

1

Forecast Weather

Predict the weather (accuracy and forecast length scales with rank).

2

Commune with Nature

Gain an intuitive sense of the land in a wide radius.

Powers

Each of the below is a Power. Each can be gained by spending one Power Point, assuming the prerequisites are met.

Power Prereqs Description
Warg

Affinity 5 points

Jump into an animal's body. At higher ranks, take command, jump into humans, etc.

Animal Companion

Affinity 5 points

Gain a faithful animal servant.

Call Animals

Affinity 5 points

Summon animals from the wild.

Plant Command

Affinity 5 points

Cause plants to grow, move, etc.

Wild Aspect

Affinity 5 points

Gain various enhancements with a wild theme.


Everything below this point is old content

OLD CONTENT - Feats

Rank 1

Control
Enhancement
Utility
Meta

Rank 2

Enhancement
Shaping
Summoning
Meta

Rank 3

Meta

Rank 4

Unorganized

Rank 5

Unorganized

Other Rules

Calling

Calling sends a mental command out into the natural world, beseeching the wild beasts to come to your aid. Depending on your need, a creature of a beneficial type will arrive within 1 round to assist you. The creature's abilities are determined by the purpose to which your need sets it, and the creatures themselves are of a type appropriate to the surrounding region (i.e. a horse or dog in civilized lands, a deer or wolf in temperate woodlands, etc.) The creature is a minion of equivalent level to the caster and serves while the caster maintains the bond through devoting 1 slot of energy to the calling. The caster may only have one called beast at any given time. Many of the strictures of calling can be modified by techniques (see below).

The available types (by purpose) are Combat or Transport. The additional types of Swarm, Utility, Destroyer, and Commander are available through techniques.

Combat

Combat creatures are almost always predators or perhaps large and dangerous herbivorous animals capable of holding their own in a fight. Example Combat beasts include wolves, lions, bulls, tigers, crocodiles, and sharks.

Transport

Transport creatures are always of a type simplest to task of moving across the region at hand. For example, in a forest, a stag may be called to swiftly transport the caster across the woodland floor, but not a gorilla to carry them through the trees. On a plain, a horse would be the simplest creature to carry the caster across the grass, not an eagle to wing them through the sky. Example transport beasts include horses, deer, camels, bison, mountain goats, and dolphins.

Swarm

Swarm creatures are usually tiny or smaller beasts that are dangerous in large numbers. Their danger lies in their ability to attack from multiple directions and avoid most forms of directly damaging attacks. Example swarms include rats, bats, bees, wasps, flies, beetles, ravens, and piranha.

Utility

Utility creatures are highly variable and usually have some important purpose to serve. For example, a monkey may be called to help reach high places, a badger to help burrow through the ground, a snake to reach things in narrow spaces, a raven to carry a message, or even leeches to assist with healing. The purpose is usually specific and non-combat related, but is up to game master adjudication.

Destroyer

Destroyer creatures are the wrecking balls of nature, capable of turning the tide of a battle by their very presence. They are almost always large or greater in size and require 3x the amount of energy to maintain their presence from round to round. Example destroyer creatures include bull elephants, great bears, dinosaurs or great lizards, aurochs, dire animals of many types, or even whales.

Leader

Leader creatures are controllers of a type. Difficult to bring down and empowering not only for other called beasts but for all allies in general. They are capable of granting buffs to their friends and debuffs to the enemy forces and can change the course of even large scale conflicts. As such, they are always of a greater nature than normal beasts, thus requiring the Supernature technique as a prerequisite to the Call Leader technique. Example Leader creatures include treants, paragon animals, scientifically or psionically enhanced beasts, and legendary mythological creatures.