Armor

Armor is armor.

Base Armor Types

Heft: minimum STR bonus to wear. For each point by which your STR does not meet this number, suffer -1 to Dex.

Armor Type Heft DR Cost

Leather coat

0

1

50 cp

Studded leather

0

3

1 cp

Boiled leather

1

4

1 sp

Brigandine

1

5

2 sp

Mail shirt

2

8

5 sp

Scale or lamellar

3

8

7 sp

Mail armor

3

10

1 gp

Breastplate

2

10

1.5 gp

Half-plate

5

15

2 gp

Full-plate

7

20

2.5 gp

Extraordinary Materials

Smithed armor can be made from normal materials, or from a variety of extraordinary ones.

Material Rank Primary Trait
Mithral

1

Lightweight

Blue Steel

1

Harder, more resilient

Cold Iron

1

Spell penetration

Silver

1

Better for hybrids

Pyrite

2

En fuego

Dlarun

2

Frosty

Lodestone

2

Lightning, magnetism

Ironwood

3

Naturalistic

Truesilver

3

Holy, spell reflective

Darksteel

3

Super-strong, heavy

Flame

4

Super-fiery

Ice

4

Super-frosty

Lightning

4

Super-lightningy

Adamantium

5

Indestructible, cuts other metals

Glass

5

Super-lightweight, absorbs energy

Force

5

Pure force

Prismatic

5

Does many things

Ruby

6

Focuses the will into strength

Emerald

6

Rewards a powerful mind with defense

Sapphire

6

For the stout of heart, resilience

Diamond

7

Pretty much perfect.

Construction

Armor mod brainstorming:

Enchantments

Brainstorm list: