Aura

Aura is a Power in the school of Light.

Energy Cost

Varies (reserved)

Availability

At-will

Action

Free to toggle

Range

Self

Target

Emanation 2 per mana reserved

Duration

Reserved

Description

You glow with holy light of a chosen type. All within the radius are affected, depending on the type chosen (see below).

Light Types

Type Enemies Allies

Brilliant

Suffer -5 to spellcasting checks, suffer -1 Energy Efficiency.

Gain +5 to spellcasting checks, or +10 to resist spell interruption, dispelling, etc. Gain 1 temporary mana per round.

Radiant

Undead are unsettled and must pass a Will save each round or flee the area.

Gain Fast Healing 10%.

Tranquil

Suffer -1 haste

Immune to fear, +10 vs other emotion effects

Wrathful

Suffer 10% max hp in holy damage on turn start while in area

All attacks gain holy descriptor, ally can spend 1 mana to add +100% bonus damage to any attack

Zealous

Suffer -50% movement (undead 100%)

Gain +1 haste