Frost

Frost is a Power Skill.

Uses of the Skill

Rank Power Description

1

Chill Touch

At-will, std, touch; nominal cold damage plus chilled, Fortitude ends.

1

Frostforge

At-will, std; you create a held or worn object made of frozen air (or water, if any is at hand). The object may be of one of the following basic types:

    • Weapon: a simple weapon, such as a blade, can be wielded or thrown just like a normal weapon of its type. It sublimates or melts one round after leaving your hand.
    • Shield: a shield, which can be wielded as a normal shield.
    • Tool: a simple tool, such as crowbar, wedge, or other non-complicated shape. About as strong as soft wood.
    • Note: all objects created have a hardness based on skill rank (5/10/25/50/100), have hit points equal to 200% of nominal damage, and are 100% vulnerable to fire damage, which also ignores their hardness.

2

Cone of Cold

At-will, std, cone 3; you create a blast of intense cold, freezing everything in its path. Creatures are chilled (Fortitude ends), and surfaces are coated with frost. A coating of snow briefly falls to the ground in the path--the air in the cone's path, now frozen, and rapidly sublimating.

3

Frost Bomb

4

Freezing Sphere

5

Relentless Winter

Powers

Each of the below is a Power. Learning a power requires appropriate ranks in this power skill, and the expenditure of 1 Power Point.

Power Prerequisites Description Long Description (to be moved to individual power pages)
Frost Armor

Frost 1 rank

Create a suit of armor from frost.

At-will, swift, reserve 1 Mana; gain DR equal to your Frost skill modifier.

Frost Armor, Frost 2 ranks

Frost armor protects your most critical locations.

Your Frost Armor grants Fortification equal to its DR. The Mana cost increases to 2.

Frost Shield

Frost 1 rank

Wield a shield of frost.

At-will, swift, reserve 1 Mana; shield grants Block Rating equal to your Frost skill modifier.

Frost Shield, Frost 2 ranks

Wall of ice blocks line of sight and effect; can be shattered, but rebuilds itself.

At-will, swift, medium, wall 1/skill, concentration, 2 Mana; 10' tall wall of ice blocks line of sight and effect, has 300% nominal damage as hit points, is 100% vulnerable to fire. If shattered, reforms at full strength on following turn start. Crossing a shattered wall inflicts nominal cold damage plus chilled (Fort ends). Any attack that shatters the wall is totally absorbed by the wall; no damage passes through.

Rank 1

Rank 2

Rank 3