Hardness

Hardness is an attribute describing the resistance of a subject (usually an object) to damage.

Any attack inflicting less than subject's Hardness rating inflicts no damage. However, attacks equaling or exceeding the Hardness rating inflict damage as normal.

Unlike Damage Reduction, Hardness does not subtract from damage dealt; the attack inflicts all or no damage, depending on if it meets or exceeds the Hardness threshold.

Example:

Notes: