Summon

Custom Power Seed
Name

Summon

Type

Utility

Rank

1

Availability

At-will

Casting Time

Standard

Range

Short

Target

n/a

Duration

Special

The Summon seed allows you to summon an extraplanar minion to aid you.

When you create a power based on this seed, you must also create the minion that it will summon. The power doesn't necessarily summon the exact same creature each time, but the minion always has the same abilities: those that you determined when you created the power.

This is a duration-based effect. Maintaining the effect requires that you slot 1 Recharge. As soon as you unslot it, the minion disappears.

Creating the Minion

The minion is an independent creature. Thus, you must create a Character Sheet for it.

The minion's level is the same as yours (at casting time). Thus, when you level up, you must also level up your minions, lest they be denied their rightful power.

Choose the minion's ability scores, classes, skills, feats, etc, as you would any other character you created.

The minion does suffer certain drawbacks compared to a full-fledged character:

Controlling the Minion

The minion is obliged to obey you while it is in the material plane. This obligation is not a supernatural effect that can be dispelled or nullified. However, the minion is not immune to attempts by others to control its will, thus turning it against you. This process, should it occur, obeys all normal rules.

By default, this seed does not grant you a mental link with your minion. In order to command it, you will have to communicate with it, as you would any creature. Most extraplanar creatures speak all languages, but not all do, and not all can speak in return.

Due to its obligation, the minion must obey all commands, even self-destructive ones. This is mitigated by the fact that summoned creatures cannot be killed; destroying their corporeal form simply returns them from whence they came. Still, not all creatures appreciate this, and some may stretch the bounds of their obligation, obeying the letter of your commands, if not the spirit.

Should a minion choose to resist your will, you must suppress it by slotting 1 point of Dominance. (Note: the Dominance cost is equal to the Recharge cost, should you be exercising the Improved Minion option.)

Power Options

Power Extras