Terrain

Terrain types:

Type Movement Cost Description

Normal

Normal

Normal

Difficult

Each square costs +x movement

You can avoid movement decrease, but you risk tripping. Roll Agility, DC 10 + 10 per x; on failure, you trip.

Slippery

Each square costs +x movement

You can avoid movement decrease, but you risk slipping and falling prone. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall prone.

Sticky

Each square costs +x movement

You can avoid movement decrease, but you risk getting stuck. Roll Agility, DC 10 + 10 per x; on failure, you are rooted (Str or std action ends).

Narrow

Each square costs +x movement

You can avoid movement decrease, but you risk slipping and falling to the side. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall.