Totem

You may incarnate a spiritual being, granting its boon to you and all allies in a given area.

This spirit is anchored to a point in space, but may affect a radius equal to 5 squares per rank with its ranged attacks and spells.

All Totem Spirits gain in power the longer they manifest in the mortal world. In each successive round, they gain additional strength. From the moment of summoning until just before your next turn, a spirit has been active for 1 round. Upon said turn, it is now in its 2nd round, etc. All spirits have a maximum duration of 5 rounds, or until dismissed or dispelled.

Spirits gain additional abilities as you gain ranks in Invocation (Binding).

Totem Spirits may take only one action per round. Some abilities require no action, and are always active.

Spirits are magical effects. They cannot be attacked or suffer damage, but they can be dispelled. A successful dispel doesn't remove a spirit unless it is in its first round; otherwise, it subtracts a round of effective duration.

Maintaining the bound spirit's presence in the physical realm requires the expenditure of 1 Mana per round, as well as the reservation of 1 Focus. You must remain within 20 squares of the totem, and must remain able to concentrate on it; on turn start, if you cannot satisfy these requirements, the totem ends.

It is a free action to summon or dismiss a totem. You may maintain multiple totems simultaneously, by spending the necessary Mana and Focus for each.