Elemental

Elemental is a racial Power Source. It describes someone with elemental ancestry, not a pure elemental. You must still select a base Race.

Automatic Abilities

Native Outsider

Abandon

Abandon is an attribute unique to Elementals.

If your Abandon ever exceeds your 5 + your Wisdom score, even temporarily, you become vulnerable to loss of will. This means that, at any time, the DM can take over your character (Will ends, you suffer -5% to the save per point by which your Abandon exceeds the threshold). If you ever have enough Abandon to cause you to be unable to pass a Will save to end, it is possible to lose control permanently.

Abandon only goes away if you spend a prolonged time without using Unleash Elements. Every 24 hours that pass in which you do not use the ability, you lose 1 point of Abandon.

With high levels of Abandon, it can be difficult to resist the urge to embrace your elemental nature, even knowing the danger it poses.

Optional Traits

You may select any number of these traits, from zero to all, at character creation. They do not cost feats; they are self-balancing.

Fire

Level Ability
1 Burn
2 Ignite
3

Automatic Abilities

Burn

Ignite

While burning, your combat power continually increases. Each round, gain +1 Heat.

Feats

Feats

All elementals may take these feats.

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5