Sorcerer
Sorcerer is a path of the Magic Power Source.
Automatic Abilities
;Spell Power: Dmg Dice and Crit refer to your base spellcasting power, without any implements:
| Level | Mana | Dmg Dice | Crit | Level | Mana | Dmg Dice | Crit |
|---|---|---|---|---|---|---|---|
| 1 | +0 | 1d6 | +0 | 10 | +5 | 2d8 | +2 |
| 2 | +1 | 1d6 | +0 | 11 | +5 | 2d10 | +2 |
| 3 | +1 | 1d8 | +0 | 12 | +6 | 2d10 | +2 |
| 4 | +2 | 1d8 | +0 | 13 | +6 | 3d8 | +2 |
| 5 | +2 | 1d10 | +1 | 14 | +7 | 3d8 | +2 |
| 6 | +3 | 1d10 | +1 | 15 | +7 | 3d10 | +3 |
| 7 | +3 | 2d6 | +1 | 16 | +8 | 3d10 | +3 |
| 8 | +4 | 2d6 | +1 | 17 | +8 | 4d8 | +3 |
| 9 | +4 | 2d8 | +1 | 18 | +9 | 4d8 | +3 |
Feats
;Rank 1:
- Spellfire: At-will, free; you produce a silvery flame from your hand. It does not burn, but it does shed light like a torch. While active, you may use the following abilities:
- Burn Magic: At-will, swift, touch; touched magical effect, or one spell active on touched subject, is subject to dispelling. Roll opposed Willpower. On success, you dispel the spell; it "ignites" with Spellfire, burning away.
- Spellfire Shield: Passive. By reserving a hand, you may wield spellfire as a shield. Using the normal rules for Block, you may attempt to Burn Magic on any incoming targeted spells; if successful, the spells do not harm you.
- Double Shield: by reserving two hands for total defense, you can absorb magic--on a successful Burn Magic, you gain temporary Mana equal to the Mana cost of the offending spell.
- Spellfire Blast: At-will, std, medium range; you hurl a bolt of spellfire at an enemy, inflicting nominal arcane damage. Costs 1 Mana, can empower.
;Rank 2:
- Ignite: Your whole body is covered with Spellfire. You can passively burn magic, and even absorb it. TBD.
- Spellfire Blast also dispels, caused ongoing dispel.
- Wall of Spellfire?
- etc...