Armor

Armor is armor.

Base Armor Types

Heft: minimum STR bonus to wear. For each point by which your STR does not meet this number, suffer -1 to Dex.

Armor Type Heft DR Cost
Leather coat 0 1 50 cp
Studded leather 0 3 1 cp
Boiled leather 1 4 1 sp
Brigandine 1 5 2 sp
Mail shirt 2 8 5 sp
Scale or lamellar 3 8 7 sp
Mail armor 3 10 1 gp
Breastplate 2 10 1.5 gp
Half-plate 5 15 2 gp
Full-plate 7 20 2.5 gp

Extraordinary Materials

Smithed armor can be made from normal materials, or from a variety of extraordinary ones.

Material Rank Primary Trait
Mithral 1 Lightweight
Blue Steel 1 Harder, more resilient
Cold Iron 1 Spell penetration
Silver 1 Better for hybrids
Pyrite 2 En fuego
Dlarun 2 Frosty
Lodestone 2 Lightning, magnetism
Ironwood 3 Naturalistic
Truesilver 3 Holy, spell reflective
Darksteel 3 Super-strong, heavy
Flame 4 Super-fiery
Ice 4 Super-frosty
Lightning 4 Super-lightningy
Adamantium 5 Indestructible, cuts other metals
Glass 5 Super-lightweight, absorbs energy
Force 5 Pure force
Prismatic 5 Does many things
Ruby 6 Focuses the will into strength
Emerald 6 Rewards a powerful mind with defense
Sapphire 6 For the stout of heart, resilience
Diamond 7 Pretty much perfect.

Construction

Armor mod brainstorming:

Enchantments

Brainstorm list: