At-will; you gain a +5 bonus to a single Ranged Attack against a chosen enemy before the end of your next round. Bonus is lost if you move. Stackable; each repeat action increases bonus and renews duration; can be stacked up to once per rank of the skill.
While wielding a ranged weapon, you may designate a 1-square wide line within your firing arc. You threaten this line; targets who provoke while inside, or pass through it, provoking opportunity attacks.
You may throw two throwable weapons at a time. Base weapon must have S/B or S/B/A mode (with associated RP cost). Can hit same target, or multiple targets in a cone. All attacks suffer -2 hit penalty.
Gain the ability to maximize weapon damage. Upon rolling a successful hit on an enemy, you may choose to use this ability, and the dice roll for damage is assumed to be maximum. You may use this ability three times per day.
You may throw three throwable weapons at a time. Base weapon must have S/B/A mode (with associated RP cost). Can hit same target, or multiple targets in a cone. All attacks suffer -5 hit penalty.
While taking a full attack action, you may move at your base movement rate, firing at any point along the movement. You may jump or tumble as part of this movement.
Encounter, 1 Focus, Increase the multiplier on a critical hit by one. Thus, a weapon that normally inflicts triple damage would inflict quadruple damage. You may choose to use this ability after determining success on a critical hit.
Cost 1 Focus per round (where no other action but to attack is taken), Encounter. Your depleted weapon or weapons continue firing as if they had ammunition. When you stop firing, the depleted weapons run out of ammunition.
5 Focus, At the end of the action, just before your next action, you unleash a single blast from your weapon or weapons. The attack automatically hits, and is an automatic critical hit (and can be increased further with the ki strike ki critical special ability).