Harry Dresden
Circa book 11
Basic Stats
- Level 12, 56 BP, 84 SP
- Str 1 Dex 1 Con 5 Int 12 Wis 3 Cha 10 (BP spent: 32)
- Power Source: Magic (about 3:1 Evoker/Thaumaturgist)
- Energy Type: Mana (7 points)
Skills
- Combat: Block +10 (5 SP), Ranged +8 (6 SP)
- General: Perception +15 (12 SP), Endurance +10 (5 SP), Security +15 (3 SP), Initiative +10 (8 SP)
- Power Source: Air Magic +20 (8 SP), Fire Magic +24 (12 SP), Enchanting +24 (12 SP), Earth Magic +14 (2 SP), Water Magic +14 (2 SP), Frost Magic +13 (1 SP), Force Magic +20 (8 SP)
- Total SP spent: 84 SP
Powers
| Power | Skill | Seed | Options | Extras | BP Cost | Effect |
|---|---|---|---|---|---|---|
| Fuego | Fire Magic | Blast | Cone, Burst, Line, Ongoing | 5 | Flames | |
| Flickum Bicus | Fire Magic | Blast | 0 | Minor fire cantrip | ||
| Ventas Servitas | Air Magic | ? | 1 | Useful wind cantrip | ||
| Forzare | Force Magic | Push | Slide, Punt, Billiards | 4 | Push, apply force | |
| Aquilevatus | Water Magic | Wall | Water | 1 | Creates a curtain of water | |
| Arctis | Frost Magic | Blast | 1 | Blast of cold | ||
| Dorme | ? | Affliction | Sleep | 2 | Puts target to sleep | |
| Fulminas | Air Magic? | Blast | 1 | Lightning bolt | ||
| Galvinus | Air Magic? | Affliction | Stun | 1 | Requires focus; copper chain acts as a taser | |
| Geodas | Earth Magic | ? | 1? | Creates a sinkhole | ||
| Gravitus | Earth Magic | Gravity? | 2 | Concentrates the effect of gravity | ||
| Hexus | Universal? | ? | 0 | Destroys or disables electronic equipment | ||
| Interessari | Thaumaturgy? | Track? | 0 | Tracking spell | ||
| Solvos | Universal? | Dispel | 1 | Dispels wards |
- Total BP spent on powers: 20
Feats
- Endurance: Sprinter, Marathon Runner (2 BP)
- Security: Open Lock (1 BP)
- Block: Taunt (1 BP)
- Power Skills: unknown
- Total BP spent on feats: 4
Equipment
- Duster
- Armor slot, rank 3 Enchanting item
- Resist: Resist 20 (all).
- Cost: resist (1), heighten (2), all types (5). Total: 8 RP.
- Shield Bracelet
- Hand slot, rank 3 Enchanting item
- Shield: daily, at-will, immediate; gain Absorb 100% (all), to a limit of 200% hp. Toggleable. One charge.
- Cost: shield seed (1), total absorption (5), outermost limits (10), all types (3), immediate (5), daily but toggleable (-2), one charge (-10). Total RP cost: 12.
- Blasting Rod
- Implement, rank 3 Enchanting item
- +2 hit, +2 crit (+1 threat range), +3 hpow (RP cost: 7)
- 10 charges/day of Empower, specific to Blast spells (RP cost: 5)
- Total RP cost: 12
- Staff
- Staff (implement and held item), rank 3 Enchanting item
- +2 int, +2 wis, +2 cha (RP cost: 6)
- +3 Mana (RP cost: 6)
- Total RP cost: 12
- Force Ring Bangle
- Set of 5 rings that stores kinetic energy for quick release
- Hand slot, rank 3 Enchanting item
- Blast: At-will, touch; 2d6+x physical damage plus push 5. Accumulates 5 charges/day, max 50. Each can be used to Empower; max spent per attack: 20.
- Cost: push (1), strike (1), empower (5 for 5 charges/day, ad hoc +5 for max 50 after 10 days, ad hoc +5 for max 20 instead of 5). Total cost: 12 RP
- Cane Sword
- Weapon/implement, rank 3 Enchanting item
- Some sort of bonus to Earth Magic, let's say 6 RP worth
- Smith & Wesson .38 Chief's Special Revolver
- 2d8 base damage, 2 hands, Ranged skill base, +13 HPow
- Cost: 2d8 (0), semi-auto (0), slow reload (-1), +13 Hpow (+13), total cost 12 RP.
- Total RP spent: 56 (0 remaining)
Power Source
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Power Source: Magic
- Lots of stuff. See wiki.
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Discipline Focus: Evocation
- Grants access to a bonus skill with peculiar element. Force Magic chosen.
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Tradition: Wizardry
- Wizards are allowed to meddle in all forms of magic. Because they're wizards. Choose one: Evocation, Thaumaturgy, Invocation. That is your "major" discipline (treat as normal). The others are "minor": you may use automatic abilities as if you were half your level, although you cannot take any skills or feats from that discipline.
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Style: Knowledge
- Uses Int for power skills.
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Accumulated 3 points of Taint from using Hellfire.
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Accumulated 2 points of Destiny from using Soulfire.