8 0

Not really 8.0, but just a place for ideas.

Sort of a unification of 6d20 and system 7. Allows for classes, but doesn't mandate them.

Core rules:

Relative to s6:

Relative to s7:

Ability Packages

Ability bloat.

It's ever-present, whether in 3e, 6e, or even 7e. How to finally fix it? The pokΓ©mon model: you gain a lot of abilities early, and few later, but the original ones evolve.

An example:

The crazy thing, you don't even necessarily have to wait until level 20 to take rank 5. Maybe it's not available as early as level 5, maybe it is. The idea is not to necessarily force you to wait 5 levels between upgrades.

The general design goal:

And that's just the Ability Packages. What about other stuff?

Talents

Ability Packages are very specific; when you're taking Infernal 1-5, you're learning about magic involving hellish dimensions...not learning better ways to weave baskets. Anything like a "talent" that is specific to a package belongs in that package.

For everything else, there are Talents. You get 1 per level, just like Ability Packages, but they are more general in nature. They can be implemented as Feats, since they work mostly the same way, but are best thought of as a way to access all of those cool secondary abilities that used to be buried in the Class Abilities chart.

For example:

These are really just feats, I guess, but the take home is that we can scour the 6e/7e lists for abilities that don't make the cut to Ability Package, or just ought to be more universal, and make them into good feats.