Damage Types
| Supertype | Type | Description |
|---|---|---|
| rowspan="2">Thermal | Fire | Fire, plasma. |
| Frost | Cold. | |
| rowspan="2">Electromagnetism | Lightning | Movement of electrons. |
| Ionization | Induction of charge; ionizing radiation. | |
| rowspan="2">Physical | Kinetic | Bullets, railguns, explosions, fists, clubs. |
| Slashing | Swords, knives, pointed weapons. | |
| rowspan="2">Internal | Bio | Poison, certain chemicals, nanotech agents. |
| Psychic | Neural trauma, psionic or telepathic attack. | |
| rowspan="2">Supernatural | Shadow | Decay, degradation, disintegration. |
Descriptors:
- Ballistic
- Explosive
- Piercing
Descriptors
| Descriptor | Description | Examples |
|---|---|---|
| Accurate | - | - |
| Area Attack | - | - |
| Autofire | - | - |
| Explosive | Bypasses kinetic protection of droids, vehicles, etc | High-explosive grenade |
| Inaccurate | - | - |
| Piercing | Ignores half of DR | Vibroknives, lightsabers |
| Radiation | Causes permanent damage to organics | Um...radiation? |
| Reach | - | - |
| Siege | Inflicts damage on large buildings/vehicles | Detonite, thermal detonator |
| Stun | Disables non-lethally | "Stun" setting on blasters |
| Thrown | - | - |