Templates

Powers exist as a global list of all possible (hard-coded powers). They are as atomic as possible (e.g. what can you do with hand blasters?) while being suitably generic. They are conveniently organized into groups and schools.

How you get them is the interesting thing:

DCs

A point worth elaborating on.

Right now, everything's all about rank. Lame Fire = rank 1, Cool Fire = rank 3, Badass Fire = rank 5. That might work, if games ever lasted long enough to level into a new rank. They really don't.

Instead, what if it was really all about DC? 7.1 tried that, but the mistake was making it all about DC...even damage multipliers, which just got into some silly math. We still have Mana to handle that, but skill checks for everything else. For example:

++Fire++

Use DC Description
Flame Fan 0 Flames!
Flame Jet 10 Turn fire into a line 5. Spend 1 Focus to add +5 (stackable).
Fireball 20 Range 20, burst 3. Focus to add more range, Mana to add more burst.
Wall of Fire 20 Wall 1 per Focus reserved within range 10.
Firebrand 30 Flaming brand can move at speed 5 within range 20. Spend 1 Focus/rd.

A number of things:

What would these skill checks be? Well, that depends. Perhaps: