Range Increment
Range Increment is a trait of Weapons. Those without the trait are melee weapons, and those with it are ranged weapons.
In brief:
- It is a number (integer, min 0, max infinity)
- When you make a ranged attack, count the number of squares between your weapon and your target
- Divide by the Range Increment
- Round down
- Floor at 0
- The result is applied as a penalty to the attack roll (DEV NOTE: and crit chance? would need to lessen the impact)
Example:
| Attack Range | Effect on weapon with RI 2 |
|---|---|
| 0 squares | -0 to hit |
| 1 square | -0 to hit |
| 2 squares | -1 to hit |
| 3 squares | -1 to hit |
| 4 squares | -2 to hit |
| 5 squares | -2 to hit |