Skill Challenges
Skill challenges are challenges designed by the DM primarly to test non-combat skills. They also occur organically, when players choose to avoid combat and take a non-violent, skill-based approach to solving their problems.
Designing a Skill Challenge
In simple steps:
- Choose the challenge's level; the default is the same as that the of PCs, but this is not mandatory.
- Choose the challenge's intensity: easy, medium, or hard.
- The system will determine how many skill checks should be required, and what DC to use.
- Choose which skills are tested.
- For each skill check, assign a secondary skill check, with a higher DC, as a "backup". If the PC fails the primary check, they can recover with the secondary check, and resume the challenge; otherwise, they fail.
Skill Checks and DCs
Number of Checks
| Challenge Level ||Easy ||Medium ||Hard | | --- | | Number of Checks ||1 ||3 ||5 | | Number of Bailouts ||1 ||2 ||3 |
This table determines how many skill checks are required to be passed. The DM must still assign actual skills, and explain what exactly the challenge is.
DCs by level
| Level | Easy | Medium | Hard | Level | Easy | Medium | Hard | |
|---|---|---|---|---|---|---|---|---|
| 1 | 15 | 18 | 21 | 11 | 25 | 28 | 31 | |
| 2 | 16 | 19 | 22 | 12 | 26 | 29 | 32 | |
| 3 | 17 | 20 | 23 | 13 | 27 | 30 | 33 | |
| 4 | 18 | 21 | 24 | 14 | 28 | 31 | 34 | |
| 5 | 19 | 22 | 25 | 15 | 29 | 32 | 35 | |
| 6 | 20 | 23 | 26 | 16 | 30 | 33 | 36 | |
| 7 | 21 | 24 | 27 | 17 | 31 | 34 | 37 | |
| 8 | 22 | 25 | 28 | 18 | 32 | 35 | 38 | |
| 9 | 23 | 26 | 29 | 19 | 33 | 36 | 39 | |
| 10 | 24 | 27 | 30 | 20 | 34 | 37 | 40 |
Challenge Intensity
What exactly does intensity mean?
- Easy: just that. Rarely worthy of reward. Most skill challenges should not be easy; this category exists primarily to help adjudicate skill challenges that arise organically. It is also useful for allowing lower-level PCs to attempt "easy" challenges intended for higher-level PCs.
- Medium: the most common intensity. With 3 checks of a reasonably high DC, this is not easy to pull off. Ideally, PCs will use teamwork and ingenuity, not just die rolls, to achieve victory.
- Hard: what it says on the tin. Few PCs can take on such a challenge alone, even with the aid of Action Points and the like. There should usually be a less difficult way to achieve their ultimate goal, though it might be more tedious, or otherwise undesirable.