Magic Skills

Used for all supernatural powers, not just magic.

Spellcraft (Int)

How good you are at casting spells. Allows you to cast more complex spells, with many seeds and extras, etc.

This skill may be used as the base skill for any spellcasting implement.

Feats based on Spellcraft are listed below.

;Rank 0 (anyone can do these):

Concentration (Wis)

Used to resist interrupts, sustain channeling over long periods.

;Rank 0:

Channeling (Cha)

How good you are at channeling energy. Channeling more energy means hitting harder.

This skill is used primarily for the Overdrive mechanic.

;Rank 0:

Preparation (Int)

Used to prepare spells. Normally, spells are cast ad-hoc, requiring a Spellcraft (and possibly Channeling) check. Failure to meet the DC can cause cooldowns, strain, or even mishaps! Prepared spells bypass all of this; when you fire off a prepared spell, it goes exactly as you meant it to, without any risky rolling.

;Rank 0:

Reserve (Wis)

Used to "slot" buffs.

;Rank 3:

Dominance (Cha)

Used to force your will on others. Opposed to Will (?).

Combat Skills

See Combat Skills

General Skills

See General Skills