Terrain
Terrain types:
| Type | Movement Cost | Description |
|---|---|---|
| Normal | Normal | Normal |
| Difficult | Each square costs +x movement | You can avoid movement decrease, but you risk tripping. Roll Agility, DC 10 + 10 per x; on failure, you trip. |
| Slippery | Each square costs +x movement | You can avoid movement decrease, but you risk slipping and falling prone. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall prone. |
| Sticky | Each square costs +x movement | You can avoid movement decrease, but you risk getting stuck. Roll Agility, DC 10 + 10 per x; on failure, you are rooted (Str or std action ends). |
| Narrow | Each square costs +x movement | You can avoid movement decrease, but you risk slipping and falling to the side. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall. |