Terrain

Terrain types:

Type Movement Cost Description
Normal Normal Normal
Difficult Each square costs +x movement You can avoid movement decrease, but you risk tripping. Roll Agility, DC 10 + 10 per x; on failure, you trip.
Slippery Each square costs +x movement You can avoid movement decrease, but you risk slipping and falling prone. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall prone.
Sticky Each square costs +x movement You can avoid movement decrease, but you risk getting stuck. Roll Agility, DC 10 + 10 per x; on failure, you are rooted (Str or std action ends).
Narrow Each square costs +x movement You can avoid movement decrease, but you risk slipping and falling to the side. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall.