Wielding

Anyone can dual wield or wield two-handed weapons.

((NOTE: These rules should be in Melee Weapons))

;Melee Weapons:

Style Nominal Damage Penalties
Single one-handed weapon Base dice + 1/2 ( hit power + weapon stat ) None
Two one-handed weapons Each: base dice + 1/2 ( hit power + weapon stat ) None
Single two-handed weapon Base dice + hit power + weapon stat None

Weapon stat = str, dex, or whatever the weapon specifies. Can have a different hit stat from damage stat. Can also have no damage stat.

;Ranged Weapons: Most ranged weapons are two-handed, including bows and most guns. Some have a special power where using it requires two hands, but firing an already-loaded weapon requires only one (with penalty). Thrown weapons "require" two hands, even though you're only throwing with one, because you need the other to feed ammo, and you really can't throw with two arms at the same time. You'll fall over.

The few ranged weapons that can be wielded in one hand (modern semi-auto pistols of light caliber), can be so. They inflict half hit power and weapon stat as such.

;Unarmed:

Style Nominal Damage Penalties
Unarmed with one hand, other is occupied Base dice + 1/2 ( hit power + weapon stat ) None
Totally unarmed, two attacks per std Each: base dice + 1/2 ( hit power + weapon stat ) None
Totally unarmed, one attack per std Base dice + hit power + weapon stat None

;Spells: ((These go in Concentration))

Style Nominal Damage Penalties
Single spell, no other weapons, shield, offhand spells, etc Base dice + hit power (implement) + casting stat None
Dual-wielding attack spells Each: Base dice + 1/2 ( hit power + casting stat) None
Single spell, other hand wielding weapon, shield, or spell Base dice + 1/2 ( hit power + casting stat) None