Priest

Name Priest
Hit Die d6
Hp Per Level 4
Weapon Prof Simple
Armor Prof None
Saving Throws Con, Wis
Bonus Skills Faith

Priest

Attribute Value
Hit Die d6
HP/level 4
Weapon Prof. Simple
Armor Prof. None
Saving Throws Con, Wis
Bonus Skills Faith
Level Special Ability
1 1st feat, 1st spell, 3 ethos, 1st domain
2 2nd feat, 2nd spell
3 3rd feat, 3rd spell
4 4th feat
5 5th feat, 4th spell, 2nd domain
6 6th feat
7 7th feat
8 8th feat, 5th spell
9 9th feat
10 10th feat
11 11th feat
12 12th feat, 6th spell
13 13th feat
14 14th feat
15 15th feat
16 16th feat
17 17th feat, 7th spell
18 18th feat
19 19th feat
20 20th feat

Ethos

Priests wield divine magic, sourced from the gods themselves. This magic comes with restrictions: it is meant to be used according to the wishes of said gods.

At level 1, you select 3 Ethoses, representing the most important tenets of your faith. An Ethos is a guideline for how your power should be used. Depending on the specific Ethos, and the subjective judgment of the GM, any given spell your cast can be either Graced, Disgraced, or neutral. This affects the outcome of the spell, as noted in the spell's description.

When casting a spell, you have 1 Grace per Ethos that is graced, -1 per disgrace, and +0 for neutral. Thus, if your spell action is graced by 2 of your Ethos and 1 is neutral, that spell is cast at Grace 2.

Some spells have a minimum Grace. If you have less Grace, you can still attempt to cast the spell, but there is a failure chance, calculated mathematically:

On failure, there is a penalty.

Mercy

If a foe

Compassion

Peace

You must attempt to de-escalate violence when possible. If violence is necessary, make every effort to subdue enemies without permanent harm, and preferably without any harm or pain. If escape is possible, without leading to the harm of others, it is preferred to escape. Violence is an absolute last resort, and killing is always Disgraced.

Fidelity

Valor

Beauty

Sanctity of Life

Truth

Distrust

Domain

Every god and faith has its particulars. A spell list covering every spell a priest could ever need would duplicate every other class' list. Instead, the spell list below consists only of the spells available to all Priests, and only to them.

For the rest, there are Domains. Effectively, a Domain is any spell school from any other class, for which your god or faith is uniquely suited. For example, if you worship the God of Fire, you can take the Fire school from Elementalism as your Domain. A worshipper of a faith that exalts the creation of undead can take the Undeath school from Thauamturgy as their Domain.

You automatically know all Domain spells of a rank you can cast.

At level 5, you gain a 2nd Domain.

Spells

You learn one spell per level of your choice from the list below. You know all rank 0 spells.

Divinity

Exultation

Protection

Rank Spell Brief Description
1 Shield of Power Shield protects an ally from harm.
2 Ward Protect against energy damage or certain types of spells.
3 Salvation Save your allies from harm just in time

Radiance

Rank Spell Brief Description
1 Holy Light Light heals your allies or sears your enemies.
2 Halo You emanate light, causing various effects.

Judgment

Healing?

Spell Descriptions

Halo

Pally aura?

Holy Light

At-will, standard, ranged; a ray of divine light shines down on the target. Allies are healed for medium/heavy/double heavy damage; enemies suffer medium/double heavy radiant damage.

Feats:

Salvation

At-will, reaction, ranged, requires 3+ grace; you save an ally from harm. If they're about to take damage, it is nullified by a divine shield. If they're about to get crushed or fall off a cliff, they are moved to safety. If they fail a save against a death spell, they pass it instead.

Shield of Power

At-will, swift, ranged; subject gains Absorb 100%, limit based on grace:

Feats:

Ward

At-will, swift, concentration, emanation 5/10, requires 2+ Grace; you protect yourself and allies from a chosen type of harm. Choose one: