Ancestry feats allow a character to gain abilities or traits related to their ancestry, reflecting supernatural bloodlines, magical heritage, or otherworldly origins.
Aberration
- Psychic Symbiote: Host an alien mind that shares concentration and negates mental saves.
Dragon
- Rage of the Dragon: Channel draconic fury through rage, breath weapons, and transformation.
Sylvan
- Aquatic Nature: Transform into a water creature with swim speed and water breathing.
- Glamour: Magically enhance your appearance for advantage on Charisma checks.
- Siren Song: Enchanting voice grants Perform advantage and one Bardic Music feat.
- Furry: Stable human-animal hybrid form with bestial traits.
- Plantoid: Photosynthetic being that gains sustenance from sunlight.
- Werefolk: Shift between human and animal forms with Call of the Wild.
- Underwater Native: Breathe underwater with swim speed, but require daily water time.
- Fey: Gain fey nature with iron vulnerability and binding by words or gifts.
Tiefling
- Born in Flames: Gain Resist 50% fire damage.
- Firestarter: Shed flames at will, adding fire damage to unarmed attacks.
- Infernal Chains: Sprout spiked chains usable as reach weapons.
Rank 2
- Demon Wings: Gain slowfall and glide at will with batlike wings.
Rank 3
- Blood Like Fire: Gain Immunity to Fire. Requires Born in Flames.
- Wings of the Fallen: Gain fly speed equal to walking speed. Requires Demon Wings.
Shadow
- Cloaked in Shadow: Gain AC bonus when attackers have concealment against you.
- Withering Touch: Touch attack drains life, dealing necrotic and Con damage.
Rank 2
- Devilsight: Gain Darkvision.
Netherkin
- Kiss of Death: Necrotic touch attack that can heal you or boost rolls.
- Improved Kiss of Death: Enhanced Kiss deals heavy damage plus Cha damage.