Class Feat
Poisoner
You can craft and apply poisons to your weapons. You also gain Resist 50% (poison).
- Deadly Poison: basic poison that causes medium ongoing poison damage (Con ends).
- Numbing Poison: deadens the reflexes, causing disadvantage to reaction-based defenses (parry, dodge, etc), Con ends.
- Magekiller Poison: subject must pass a Con save against the poison's DC when casting a spell, or else lose it. Con ends.
- Slowing Poison: -50% movement speed, Con ends.
- Wound Poison: subject cannot heal, Con ends.
- Hallucinogenic Poison: subject is confused, acting randomly (25% do nothing, 25% attack nearest target, 25% move randomly, 25% act normally). Con ends.