Description
| Class | Ancestry |
|---|---|
| Name | Draconic Ancestry |
| School | Draconic |
| Brief | You are part dragon, granting you innate magical abilities and a connection to the elemental forces of dragons. |
You are directly descended from a powerful dragon lineage, granting you draconic abilities such as breath weapons, flight, and elemental resistances. Your draconic heritage manifests in your appearance, demeanor, and magical talents, making you stand out among other mortals.
Powers
Ability Score Bonuses
Gain ancestry bonuses of +4 to Strength and Constitution, as well as +2 Charisma.
Wings of the Dragon
At-will, as a free action, you can spawn dragon-like wings that grant slow fall, glide 5:1 ratio, and double long jump distance.
Draconic Breath
Recharge 33%, std; medium fire damage in a cone 5 or line 10.
Fire Resistance
You have Resist 50% fire.
Claw, Claw, Bite
You gain natural attacks:
- Claw: dual wielded, Str-based, medium slashing damage.
- Bite: Str-based, heavy piercing damage.
Rage
The burning fire in your heart gives you incredible power, but it is also difficult to control. The following circumstances cause you to have to check against Rage:
- Being reduced to 50% or fewer HP for the first time in a combat.
- Witnessing an ally fall unconscious or die.
- Witnessing a close loved one suffer any damage.
- Being denied an attack on an enemy by outrageous circumstance (such as one of their allies using an immediate action, or rolling a natural 1).
To check against Rage, roll a Wisdom check. The DC is 10 + your Rage amount (default 0). On success, you retain total control of yourself, but your Rage increases by 1. On failure, you enter a Rage state for the duration of the combat (or until you fall unconscious). While in a Rage state, you gain the following benefits:
- Advantage to all Strength-based checks and damage rolls.
- Resistance to physical damage (bludgeoning, piercing, slashing).
- Every round, you must spend your standard action (or any available action if standard is unavailable) to inflict lethal harm upon your enemies. You ignore surrender, disability, fleeing, etc. If all enemies are incapacitated, you will attack their bodies. If absolutely no enemies are present, and anyone is nearby who is not a close personal ally, you must roll against Rage or attack them. If no one is nearby, you will attack inanimate objects and rage in place.
- Once all enemies are incapacitated, you may attempt a Wisdom check against your Rage DC to regain control. On success, you negate the penalties for 1 round; otherwise, ignore the roll.
- Each round, your Rage decreases by 1. When it reaches 0, you regain full control.
Relevant Feats
- Born in Flames: (Rank 2) Increases your fire resistance to 100%.
- Improved Grab: When you hit with a natural weapon attack, you may automatically start a grapple as a free action.
- Levitation: (Rank 2) You can levitate with your wings, gaining a flying speed equal to your walking speed, with a maximum height equal to your walking speed.
- Flight: (Rank 3) You can fly with your wings at a speed equal to your walking speed with no maximum height. When flying overland, you can increase your speed to 4x your walking speed.
- Intense Breath: (Rank 2) Your draconic breath weapon deals heavy damage.
- Extended Breath: (Rank 2) Your draconic breath weapon's area of effect increases to cone 10 or line 20.
- Quickened Breath: (Rank 3) Your draconic breath weapon's cooldown improves to recharge 50%. You can use a version that does one category less damage at-will.
- Sticky Breath: (Rank 2) Your breath weapon inflicts ongoing damage equal to half the initial damage dealt on turn start for the next 3 turns.