Description
| Class | Ancestry |
|---|---|
| Name | Fey Ancestry |
| School | Sylvan |
| Brief | You are part fey, granting you innate magical abilities and a connection to the natural world. |
You are directly descended from a powerful fey being, granting you mystical abilities tied to the Feywild, as well as certain vulnerabilities. Your fey heritage manifests in your appearance, demeanor, and magical talents, making you stand out among other mortals.
Powers
Ability Score Bonuses
Gain ancestry bonuses of +4 to Dexterity and Charisma.
Wings of the Fey
At-will, as a free action, you can spawn butterfly-like wings wings that grant slow fall, glide 5:1 ratio, and double long jump distance.
Glamour
At will, you can change your appearance, either to disguise, or to gain advantage to Charisma skill checks relative to a given creature type.
The Bane
You are vulnerable to damage from iron weapons. It is uncomfortable to even touch iron, and attempting to wield an iron weapon causes disadvantage on attack rolls with that weapon. If you wear iron armor, you suffer wracked condition while wearing it (Con negates each round). The presence of leather hand-wraps, padded gambesons, etc., does not negate this vulnerability.
Outsider
You can be warded by any effect that works on outsiders. For instance, holy ground is always warded against you, as are all intact thresholds. If invited into a threshold, you are not affected by the warding effects until you leave the threshold.
Words are Power
Words that you speak of your own volition are binding. You cannot speak lies, and any offer or gift you make must be honored. Violating this binding causes serious penalties (TBD).
Relevant Feats
- Levitation: (Rank 2) You can levitate with your wings, gaining a flying speed equal to your walking speed, with a maximum height equal to your walking speed.
- Flight: (Rank 3) You can fly with your wings at a speed equal to your walking speed with no maximum height. When flying overland, you can increase your speed to 4x your walking speed.
- Fey Invisibility: (Rank 2) You can become invisible as a free action. The invisibility lasts until you attack, suffer damage, or move more than half your speed.