This dragonmark grants you innate abilities related to craftsmanship, invention, and the manipulation of mechanical and magical constructs.

Powers

Class Ancestry
Name Mark of Making
School Dragonmark
Brief You have the power to create, repair, and manipulate objects and constructs.

Mending

Recharge 33%, std, touch; you can repair a single object or construct within touch range. The object regains HP equal to a medium damage roll.

At rank 2, this restores HP equal to a heavy damage roll.

At rank 3, you can repair objects in 'ruined' state, or constructs reduced to 0 HP, restoring them to 1 HP. This ability has a cooldown of once per long rest.

Command Mechanism

Recharge 33%, std, ranged, concentration; you can command a mechanical device within range to perform a simple action (such as moving, activating, or deactivating).

At rank 2, you may target constructs as well, giving them simple commands. They are allowed a Cha save to end.

Fabrication

At-will, std, ranged, concentration; you command a tool (or kit of related tools, such as a full blacksmith's kit or woodworking shop) for the construction or repair of objects to animate as you desire. If used to create or repair, it works with your level of skill, at the same rate as you would normally work. If you are also working on the object, you do not need to concentrate.

At rank 2, you accelerate the process, allowing the animated tools to work at 5x normal speed, and they can work unattended as long as you remain in range.

At rank 3, you can directly assemble raw materials into finished products, bypassing the need for intermediate steps or tools. Metal welds itself, wood cuts itself, etc. Once per short rest, you can create or repair a workpiece in one action, as if you'd spent a full workday on it.

At rank 4, you can deconstruct objects or constructs into their raw materials, or reconfigure them into different forms, as long as the total mass remains the same. Once per short rest, you can unmake an object or objects in one action, equivalent to the amount of work you could do in a full workday; alternatively, you can reconfigure an object or objects in one action, with a complexity level commensurate with a full workday's effort. (A workday's effort for deconstruction doesn't mean "what you could deconstruct in a day", but rather you can deconstruct an object of complexity and size you could normally create in a day.)

Rapid Prototyping

Once per short rest, as a standard action, you can magically create a tool, component, or other simple object, with a complexity equal to something you could have crafted in one hour of work. While you concentrate, the object works normally, but if your concentration is broken, the object vanishes.

At rank 2, you can create objects of complexity equal to something you could have crafted in one workday.