Tempus
| Class | Arcanist |
|---|---|
| Name | Tempus |
| School | tbd |
| Rank | 1 |
| Type | Defense, Enhancement, Utility |
| Brief | Manipulate the passage of time. |
| Skill Use | DC | Description |
|---|---|---|
| Know Age | 13 | Determine the age of an object or creature you can see. |
| Retroflection | 15+ | View the past of a location or object for a brief moment (higher DC = longer ago) |
| Haste/Slow | 17 | Speed up or slow down a creature's actions for a short time. |
| Rewind Time | 19 | Reverse the effects of time on an object or creature, which can heal or repair. |
| Temporal Stasis | 21 | Briefly stop the flow of time for everyone but yourself. |
| Time Stop | 23 | Briefly stop the flow of time for everyone but yourself. |
Know Age
At a DC of 13, you can determine the age of an object or creature you can see. This is defined as the time since birth, for creatures, or time since the object was meaningfully transformed from raw materials into its current form, for objects.
At a DC of 15 or more, you can instead gain a more complex breakdown of an object's history. Each major change for an object, such as repositioning, change of ownership, major repairs or damage, etc, becomes a new period in that object's life. You can learn the timing and changes for the last 3 of those, plus 1 per point above DC 15.
Retroflection
At a DC of 15, you can view the past of a location or object, up to 1 hour ago. At higher DC, you can rewind further:
| DC | Time Ago |
|---|---|
| 15 | 1 hour |
| 17 | 1 day |
| 19 | 1 week |
| 21 | 1 month |
| 23 | 1 year |
| 25 | 10 years |
| 27 | 100 years |
| 29 | 1000 years |
Haste/Slow
At-will, swift, ranged, concentration, DC 17+; you apply positive or negative Haste to a target creature while you concentrate. The table below shows the limit of haste per DC, as well as the movement speed increase or decrease.
| DC | Negative Haste | Positive Haste | Speed Decrease | Speed Increase |
|---|---|---|---|---|
| 17 | 25% | 25% | 50% | 50% |
| 19 | 50% | 50% | 1 square per move | 100% |
| 21 | 75% | 75% | 1 square per move, requiring Str check each time | 150% |
| 23 | 100% | 100% | Immobilized | 200% |
Rewind Time
At-will, swift, ranged, DC 19+; you can reverse the effects of time on an object or creature you can see within range. This can heal damage, repair broken objects, or undo other changes that have occurred recently.
| DC | Healing Effect | Repair Effect |
|---|---|---|
| 19 | Heal damage taken in last round | Repair damage taken in last round |
| 21 | Heal damage taken in last minute | Repair damage taken in last minute |
| 23 | Fully restore HP | Repair to like-new condition |
Creature healing is subject to limitations of Reserve Hit Points.
Temporal Stasis
At-will, std, ranged, concentration, DC 21+; subject is frozen in time, unable to take any actions of any kind, and unaffected by any external forces. The spell itself can be dispelled (from the outside) or otherwise subject to antimagic, but otherwise, no mortal force can affect the subject while in stasis.
- At DC 21, duration is concentration.
- At DC 23, duration is sustained.
- At DC 25, duration is permanent.